Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts

Source Code: Audio Visualizer with Processing and Minim

I was playing around with processing and the minim library without any goal in mind. The end result was a trippy audio visualizer that might work really well at dance clubs. Anyone know any DJs that might be interested?

I've set the visualizer to one song by Sufjan Stevens and another by Radiohead, so you can get a feel for how it responds to music. The code is waiting for microphone input and then turns the spectrum of sound into beautifully symmetric rotating and spinning circles.

I've uploaded the code to github in case anyone is interested in playing with it.







"Art buys people"

I originally made the statement out of jest, but now that I think about it more, I find myself going down an intriguing and endless rabbit hole. The rabbit hole begins to feel much colder and darker as we fall further into it... so bare with me...

Art buys people - what does it mean and is it possible? It's just three words, but the word that bothers me the most, and I feel requires the most explication is 'buys.' 'Buys' implies an exchange of ownership. The usual way to buy something is done through money, or if we go way back in time, bartering is another way to exchange ownership of something. Since 'art' doesn't seem to be paying for people using money, there must be some sort of bartering going on between art and another entity for ownership of people. When an exchange of ownership occurs, it's usually an exchange between two or more parties. To keep it simple, let's stick with an exchange between two parties. This means art is exchanging something with another party for ownership of people. Or in other words, art is bartering for people.

This now leads me to four questions. First, what is being exchanged? Second, who or what is art bartering with in order to own people? Third, where is the exchange occurring? And fourth, how long does art own people? I think these four questions are too tightly coupled to address one without answering the others. So I'll try my best to provide uncoupled answers - consider it a rough draft. Answering these questions will show that art can indeed buy people, in some sense of the phrase.

If we look at the spaces where art exists: museums, sidewalks, our bodies, the internet... etc. I think they all fall on a spectrum between purely private and purely public spaces. I think the length of time one party can own something is dependent on where it's located. For example, graffiti on a sidewalk may last for a few hours to years, at least until someone deems it inappropriate and paints it over. A museum owns a piece from months to decades, and then it's traded, auctioned, or placed in storage. A tattoo can be owned for a lifetime. From these examples, I'm inferring that ownership is temporally based on the space it's located in.

So far, I've shown ownership is temporal and dependent on the space it's in. Next, who or what is art bartering with in order to own people? In order to answer this question, we have to look at the different parties that exist in a space. I'm also assuming that not all people can be owned by art. This means, each spaces contains art, people, the unownable people, and the space itself. The simplest answer seems to be that art is bartering with the unownables in order to own people. An example of this in our world is selling another person into slavery. Another possible answer is that art is bartering with the space in order to own people. And the final one is art is exchanging something with people to own them. This last one is an individual selling themselves, like a job or even indentured servitude.

We now come to the final question, what is being exchanged? And with slightly more words: what is art exchanging with people, the unownables, and the space in order to own people in these various spaces? The answer to this question seems varied because it will depend on the parties involved in the exchange. Specifically, the exchange between art and the space, between art and the unownables, and between art and people will probably influence what is being exchanged.

If art is bartering with the unownables to own people, one possible example could be a museum curator purchasing art in order to own people for a brief amount of time - this is when museum goers go to view art pieces. Or in other words: the unownables buy art to buy people. This particular line of thinking also reminds me of advertisements... if advertisements can be considered an art, then there are unownables making advertisements in order to own people.

The next one is art bartering with people to own people. This means people are exchanging themselves with art. An example of this kind of exchange in the real world is an individual selling themselves into slavery or indentured servitude to help their family. An example of this in the art world could be interactive art, where the person somehow engages with the art, therefore giving themselves up to be used by the art piece.

The last type of exchange is between art and the space. This one I'm having a difficult time wrapping my mind around. The question is, what is art exchanging with the space in order to own people? If a space has some perceived value - for example, public spaces, private spaces, or some blend of the two - then it has something to exchange with the art. This perspective on spaces and art, two parties that are traditionally regarded as inanimate (lacking a will to take actions, make decisions, or do not have needs or wants) become much more alive. It seems that public spaces need people to do things that can only be done in public, otherwise the space is no longer public, and the public space will cease to exist - the public space's life is on the line. So having art in a public space means that art is exchanging something with the public space in order to attract people to that space. It is possible that there is no exchange going on between art and the space, and instead, they have a symbiotic relationship. They work together to continue existing.

Now to answer our original question: "art buys people" - what does it mean and is it possible? I still don't feel I have a grasp of what it means, but it might be possible, at least arguments can be made to make it seem possible.

This brief explication of 'art buys people' still leaves many unanswered questions. What is art doing with the people it owns? What is the artist's role and responsibility, if her art is capable of owning people? What does art want or need? And is this absurd?

Art that Dies

During the panel discussion for the closing reception of >get >put at little berlin, the panelists circled around the idea of art that dies. This was in reference to the piece I contributed to the exhibition titled "Lo and Behold, I am become as a God." A question was posed, what will happen to my piece when all the sentences from the book Flatland have been recorded?

Technically, the software will catastrophically fail. It will throw a null pointer exception because the software contains an array of 1318 sentences. When that last sentence is finally recorded, the software I wrote will attempt to retrieve sentence 1319, but it won't be able to find it. Instead, the system will throw a null pointer exception. A null pointer exception is just a fancy way of saying that sentence 1319 doesn't exist.

"Lo and Behold, I am become as a God" has a lifespan, in some strange sense... It will exist for 1318 sentences, but it will then crash. The exact time frame for when the piece will die is not set in stone, but is determined by how many people interact with the piece. It's art that grows and matures based upon its interaction with people. This reminds me of the lifespan of a person and the proverb about the candle that burns brightest burns half as long... In other words, the more people that interact with the art, the quicker the retelling of Abbott's Flatland, the sooner the piece will stop functioning. All that will be left are the pieces of interaction "Lo and Behold, I am become as a God" has had with all the participants. It reminds me of a human life and the remnants of our interactions is one form of how we'll be remembered. In this case, the remnants of this piece will continue to exist on YouTube.

Art Documentation: Lo and Behold, I am Become as a God

The following two videos documents the little berlin gallery space during the >get >put exhibit. The first video is an overview of the gallery space after the previous nights panel discussion, the second video is documentation of how people experienced "Lo and Behold, I am become as a God." Enjoy.



>get >put closing reception - panel discussion

Last night was the closing reception for the exhibit >get >put. The panel discussion from the evening can be viewed on this ustream. The panel discussion begins about 15 minutes into the ustream and is then followed by three performances about an hour and a half into the ustream. Enjoy a few pictures from the evening:



Video streaming by Ustream

Lo and Behold, I am become as a God

The art opening went really well this evening! Little Berlin's museum goers contributed their voices and contours to the art piece. If you too want to contribute, you can go and visit little berlin's show called >get >put. The piece will be on display from now until the 30th of November. A link to the youtube playlist is here.

 


Title of art piece: Lo and Behold, I am become as a God

Short bio of my piece: “Lo” - the first letters ever sent over the internet. Meant to be the word "login," the internet crashed after the second letter was sent from UCLA to Stanford. These two letters have now come to symbolize "lo and behold" - giving weight to the significance of the internet's birth. I find M. Square's journey in Abbott's Flatland to parallel our human journey with the internet; experiencing the internet as a space for individuals to create new bodies, a place to upload our minds into a land that is eternally virtual and for the moment, virtually eternal. It seems that John of Patmo's Revelation has come true – his vision of a new earth, a new heaven, and our new bodies. John writes as if he saw the internet, “Lo, a great multitude, which no man could number of all nations, and kindreds, and people, and tongues,” all spoke together (Revelation 7:9 KJV). This new medium may make us feel as a God, but it still reflects humanity's basic anxiety of death and our will to overcome it. We will to upload our minds into new bodies, into a land that might be eternal and endless. This art piece is our crowdsourced bodies and voices experiencing an ascendance, an upload, into a new dimension where all knowledge is available with a single download. I'll end with Abott's words, “Lo, the secrets of the earth, the depths of the mines and inmost caverns of the hills, were bared before me.”

Halloween Night: Setting up at Little Berlin

Just a few shots from last night's set up. Building the upload booth for my piece and placing the projector stand onto the ceiling.












Rhizome: The Download

Check it out! The Rhizome's put up a downloadable piece for the exhibit >get >put. There's short bios of each of the contributing artists: Alexandra GorczynskiA. Bill MillerGiselle ZatonylDerek FrechTravess Smalley, and myself. The gallery we're showing our pieces is little berlin, between November 2nd to the 30th. Come visit if you get the chance. 

The image below is from the Rhizome, and is a compilation of downloadable pieces contributed by each of the artists.


Lo and Behold, I am become as a God


Title of art piece: Lo and Behold, I am become as a God

Short bio of my piece: “Lo” - the first letters ever sent over the internet. Meant to be the word "login," the internet crashed after the second letter was sent from UCLA to Stanford. These two letters have now come to symbolize "lo and behold" - giving weight to the significance of the internet's birth. I find M. Square's journey in Abbott's Flatland to parallel our human journey with the internet; experiencing the internet as a space for individuals to create new bodies, a place to upload our minds into a land that is eternally virtual and for the moment, virtually eternal. It seems that John of Patmo's Revelation has come true – his vision of a new earth, a new heaven, and our new bodies. John writes as if he saw the internet, “Lo, a great multitude, which no man could number of all nations, and kindreds, and people, and tongues,” all spoke together (Revelation 7:9 KJV). This new medium may make us feel as a God, but it still reflects humanity's basic anxiety of death and our will to overcome it. We will to upload our minds into new bodies, into a land that might be eternal and endless. This art piece is our crowdsourced bodies and voices experiencing an ascendance, an upload, into a new dimension where all knowledge is available with a single download. I'll end with Abott's words, “Lo, the secrets of the earth, the depths of the mines and inmost caverns of the hills, were bared before me.”

More to come... pictures will be uploaded after I set up the piece at Little Berlin's >get >put.

Successful Blob tracking with Audio and Video Sync


I'm currently using the Xuggler wrapper for ffmpeg to record audio and video together. I had previously tried using GSVideo to do this, but it wouldn't work on Windows - only seems to work on linux... maybe mac? Anyways, I'm also using javacv to access opencv in a processing sketch. I'm still getting audio spikes, but I'm not yet sure why...

Get Put - Update

Some of the ideas I've been throwing around as having a preamble available to download for my art piece includes images of an Earth-rise as seen from the moon. The only thing about these images is that they were sent through the OpenCV blob detection library in order to make it look like it could be a scene from the book Flatland by Abbott. Having the book, since it's in the public domain, also available for download, seems like another nice addition.

Enjoy the images:















Reinventing the Audio Visualizer: The Atomic Sprocket

I've been working on a new audio visualizer I'm calling the atomic sprocket. I wanted to artistically reinvent what music looks like and move away from the vertical bars of the traditional audio visualizers. It's still a work in progress, and the following two videos show the atomic sprocket visualizing Radiohead's Reckoner and Sufjan Steven's Sister Winter. I'd appreciate feedback, so please leave a comment.