Showing posts with label Education. Show all posts
Showing posts with label Education. Show all posts

Balance Bike Reaches 250 Downloads!

It's been a while since I've written anything about Balance Bike, the educational android app I released last year. Young kids engage through pictures, touch, and sound to learn words, colors, numbers, and letters. 

This project was my way of teaching myself how to do android programming. I also haven't been marketing it, people have been discovering it organically and the app has finally reached a milestone, 250 downloads! It only took a year. :)

You can download it from the play store.

Balance Bike: A Learning Game

Balance Bike: A Learning Game

Over the past several months I've been hard at work learning to develop android apps. I just published my first app on to the Google Play Store. The app is called Balance Bike: A Learning Game.

Balance Bike is an educational game for young children to learn words, letters, and numbers through touch, sound, and speaking. The app currently contains six categories: farm animals, wild animals, birds, alphabet, numbers, and colors.

Balance Bike starts up with a home screen that allows kids to pick from different categories.


Once a kid picks a category, they're presented with a wheel of pictures. Here, they can spin the wheel.


The wheel eventually stops spinning and an animal is selected. On this screen, the first sound we hear is the name of the animal. The second sound we hear is the animal's sound. Clicking on the left and right musical notes repeats the animal name and animal sound, respectively.


Underneath the picture of the animal is a third button. Pressing the microphone, the app focuses on the word, asking the child to speak what they see. At this point, speech recognition is used to see if the word is said correctly.

Making Open Data Useful for Teaching and Learning

TuvaLabs makes open data useful by curating it into easy to use data sets and then developing rich activities around each data set. This enables teachers to bring data-based inquiry into their classrooms. These classrooms can range from civics, health, and history to science, statistics, and economics.

The way we enable inquiry into real world data is by focusing on three areas. First, we make sure students are able to ask their own questions. Then, we provide opportunities for students to explore, visualize, and analyze real data. And finally, we empower students to communicate their own findings. This means Tuvalabs is a space where students learn from local and global data, affording them to become aware and active members of their local and global communities.

In collaboration with Teachers, we’ve discovered that third graders are learning the basics of the statistical language from data about movies. Then, there are fifth grade students creating visual and verbal arguments from data around the income inequalities between men and women. Eighth graders from New Jersey are becoming aware of their community through local data on population and energy consumption data. And one more brilliant example is of ninth grade students in the Bronx learning data literacy from their local Bronx population.

Some of these students have gotten back to us about their learning experiences. One student said, "It is challenging. But we get to learn about Gender inequality and how it is affecting us." Another commented that "this was a very interesting topic to explore because I love to go to theme parks."

Occasionally, students and teachers want to explore a topic that's not yet covered on TuvaLabs. When this happens, they request data. For example, learners requested data about the demographics of the current US Congress and about the impact of Barbie's proportions on society.

The impact we've observed both inside and outside the classroom continues to motivate us. Every teacher that's part of the this community has contributed to making TuvaLabs the way it is today.

Visualizing the Human Nervous System at the Franklin Institute

Last Fall I worked at the Franklin Institute again, developing another application with the Kinect. The interaction reveals the users internal nervous system. See the videos and images for how people interact with it and learn about the nervous system.