The following two videos documents the little berlin gallery space during the >get >put exhibit. The first video is an overview of the gallery space after the previous nights panel discussion, the second video is documentation of how people experienced "Lo and Behold, I am become as a God." Enjoy.
Showing posts with label Interactive Art. Show all posts
Showing posts with label Interactive Art. Show all posts
>get >put closing reception - panel discussion
Last night was the closing reception for the exhibit >get >put. The panel discussion from the evening can be viewed on this ustream. The panel discussion begins about 15 minutes into the ustream and is then followed by three performances about an hour and a half into the ustream. Enjoy a few pictures from the evening:
Labels:
Art,
art gallery,
Interactive Art,
little berlin,
panel discussion
Lo and Behold, I am become as a God
The art opening went really well this evening! Little Berlin's museum goers contributed their voices and contours to the art piece. If you too want to contribute, you can go and visit little berlin's show called >get >put. The piece will be on display from now until the 30th of November. A link to the youtube playlist is here.
Title of art piece: Lo and Behold, I am become as a God
Short bio of my piece: “Lo” - the first letters ever sent over the internet. Meant to be the word "login," the internet crashed after the second letter was sent from UCLA to Stanford. These two letters have now come to symbolize "lo and behold" - giving weight to the significance of the internet's birth. I find M. Square's journey in Abbott's Flatland to parallel our human journey with the internet; experiencing the internet as a space for individuals to create new bodies, a place to upload our minds into a land that is eternally virtual and for the moment, virtually eternal. It seems that John of Patmo's Revelation has come true – his vision of a new earth, a new heaven, and our new bodies. John writes as if he saw the internet, “Lo, a great multitude, which no man could number of all nations, and kindreds, and people, and tongues,” all spoke together (Revelation 7:9 KJV). This new medium may make us feel as a God, but it still reflects humanity's basic anxiety of death and our will to overcome it. We will to upload our minds into new bodies, into a land that might be eternal and endless. This art piece is our crowdsourced bodies and voices experiencing an ascendance, an upload, into a new dimension where all knowledge is available with a single download. I'll end with Abott's words, “Lo, the secrets of the earth, the depths of the mines and inmost caverns of the hills, were bared before me.”
Labels:
Art,
Digital Interactive,
Interactive Art
Lo and Behold, I am become as a God
Title of art piece: Lo and Behold, I am become as a God
Short bio of my piece: “Lo”
- the
first letters ever sent over the internet. Meant to be the word
"login," the internet crashed after the second letter was
sent from UCLA to Stanford. These two letters have now come to
symbolize "lo and behold" - giving weight to the
significance of the internet's birth. I find M. Square's journey in
Abbott's Flatland to parallel our human journey with the internet;
experiencing the internet as a space for individuals to create new
bodies, a place to upload our minds into a land that is eternally
virtual and for the moment, virtually eternal. It seems that John of
Patmo's Revelation has come true – his vision of a new earth, a new
heaven, and our new bodies. John writes as if he saw the internet,
“Lo, a great multitude, which no man could number of all nations,
and kindreds, and people, and tongues,” all spoke together
(Revelation 7:9 KJV). This new medium may make us feel as a God, but
it still reflects humanity's basic anxiety of death and our will to
overcome it. We will to upload our minds into new bodies, into a land
that might be eternal and endless. This art piece is our crowdsourced
bodies and voices experiencing an ascendance, an upload, into a new
dimension where all knowledge is available with a single download.
I'll end with Abott's words, “Lo, the secrets of the earth, the
depths of the mines and inmost caverns of the hills, were bared
before me.”
More to come... pictures will be uploaded after I set up the piece at Little Berlin's >get >put.
Labels:
Art,
Interactive Art
Successful Blob tracking with Audio and Video Sync
I'm currently using the Xuggler wrapper for ffmpeg to record audio and video together. I had previously tried using GSVideo to do this, but it wouldn't work on Windows - only seems to work on linux... maybe mac? Anyways, I'm also using javacv to access opencv in a processing sketch. I'm still getting audio spikes, but I'm not yet sure why...
Labels:
Art,
Digital Interactive,
Interactive Art
Does the sound of downloading make you want to upload?
I'm currently working on an art piece for the exhibit >get >put. The following video is a rough preamble to my piece. More to come as I begin constructing it this week and weekend.
Labels:
Digital Interactive,
Interactive Art
myFace at Little Berlin
myFace was at little berlin this past Friday at their BYOBeamer event. Lee Tusman and the group at little berlin curated the BYOBeamer with different artists in a single space. It was a wonderful evening, meeting many fascinating artists and digital art goers. I was pleased to see people enjoying the interactive environment of myFace. The following pictures and video shows one part of the story from the BYOBeamer at little berlin.
Labels:
Interactive Art,
myFace
myFace: Interactive Art For Those With Faces
myFace is an interactive art piece I've been working on. It's been prototyped on the industrial design department's welcome screen and is now on display to the entrance of Terra Hall. More videos and pictures to come.
My motivation was to create an art piece that evolves and grows with each passing observer. I had also hoped to reveal people's emotional states when they do not have control over how they are perceived - an intrusive concept in this day of editable text messages and emails. This art piece has had a polarizing effect on its observers. One group refuses to step into the space where interaction occurs and the other group can't seem to leave that space. At the same time, this piece imbues the space in front of the screen with a digital memory, allowing observers to know who has passed through the space.
My motivation was to create an art piece that evolves and grows with each passing observer. I had also hoped to reveal people's emotional states when they do not have control over how they are perceived - an intrusive concept in this day of editable text messages and emails. This art piece has had a polarizing effect on its observers. One group refuses to step into the space where interaction occurs and the other group can't seem to leave that space. At the same time, this piece imbues the space in front of the screen with a digital memory, allowing observers to know who has passed through the space.
Labels:
Digital Interactive,
Interactive Art,
myFace
Changing the Mall Experience
Building on last semester’s studio project, I’m exploring creative and alternative uses for retail spaces. Specifically, I will bring attention to vacancies within malls by intelligently attracting people to stop and engage with a space they are normally diverted from. An underlying goal is to prove that foot traffic can be retained near vacant store fronts with the addition of interactive displays.
Interactive Motion Art for Active Territory
I was asked to put together a motion-based interactive for Active Territory, a design show for graduating design students at the University of the Arts. The piece welcomed everyone into the show as it was projected onto the ground by the entrance.
And a few pictures from that evening...
And a few pictures from that evening...
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