Interactive Motion Art for Active Territory

I was asked to put together a motion-based interactive for Active Territory, a design show for graduating design students at the University of the Arts. The piece welcomed everyone into the show as it was projected onto the ground by the entrance.


And a few pictures from that evening...





Museum and the Web Conference 2011

The recent Museum and the Web conference was a great opportunity to meet thinkers and doers that are passionate about technology and using it to enhance the museum experience. The projects I was involved with and demonstrated were well received. The following images and paragraphs captures the purpose of each project and its demonstration during the Museum and the Web reception.


Reception area with food.

My World's in RGB

A proof of concept that I can track three different colors at the same time. I'll eventually be using color tracking for an interface I'm designing.




The Shopping Mall and the Design Process

Approached by a certain mall developer, they proposed a project that would have the design team creatively re-envision the future use of the shopping mall and vacant mall spaces. Throughout the course of the project, the design team became aware of the client's self-perceptions, analogies, and words used to convey their ideas and business plans. While collaborating with the client, the project proposal changed. It now incorporated informational design of the client's business language. Information design, a human centered designer's bread and butter, is the process of making sense of the bigger picture and succinctly conveying these ideas both visually and verbally. In essence, it involves storytelling to persuade the client to understand who they are, what they do, and how they do it from a different perspective. The following paragraphs recount my experiences and viewpoint as part of this design team.

The design team's first step was to dive into historical research in order to understand the origins of the mall and the shopping mall as we know it today. 

Mind-Crane Game Ready for User Testing

I've got the third servo finally working and it's hooked up to my thought of "pull." So if I think "pull," it should bring the wrecking ball closer to me. I've added four more towers making the game more challenging. The video shows the rest of the story.



Painting with Movements

For a show that's coming up this Saturday, I've been working on a few pieces of interactive artwork. This piece is probably the most fun.

"Doing the Things a Particle Can"

I might not be a giant, or a particle man, but  I can come close with OpenCV and Processing. I've been working on this piece for about a week, and it's going to be used as an interactive installation. It's still a work in progress, feel free to share you thoughts about it.

Mind Control? Hardly.

It's hardly mind control because I'm using the accelerometer from the Emotiv EEG to manipulate servos in the wrecking crane. The lego tower that's on the board will rebuild itself if I'm too frustrated. The following picture and video shows the result of five days of work (more updates to come as I have time to work on this project):